Chrono Trigger Review

Overview

Chrono Trigger, a Squaresoft game for the Super Nintendo system, is one of those rare fantasy RPGs written for replayability and non-linearity. Combined with the fast-paced, interesting plot, variety, and fast action, these features make it a game well worth buying.
Like most Japanese RPGs, Chrono Trigger drops the player into a colorful world of anime super-deformed characters and anime plots. The player gets an angled, top-down view of the character and can control where the character moves.
The character design is the handiwork of Akira Toriyama (the mangaka responsible for the popular series Dr. Slump and Dragon Ball). The plot, meanwhile, seems like an interesting mix of Quantum Leap, Back to the Future and Miyazaki's Laputa.


Introduction

The main character, Chrono, is a young man living in the auspicious Year 1000. In celebration of the year, his hometown is throwing a Millennial Fair, and our hero drops by to win some money and meet his friend Lucca's electronic inventions. At the fair, he literally runs into a mysterious young woman named Marle, who insists on following him around. Together, they go to Lucca's unveiling of her newest invention. Lucca has outdone herself; she has created a transporter system (a la The Fly). But though Chrono survives the transportation experience whole and intact, his new friend Marle mysteriously vanishes in transit, leaving only her necklace behind.
Grabbing Marle's necklace, which seems to be the key to the accident, Chrono is sent through after her (with reassurances from Lucca that she's going to follow as soon as possible). Chrono then finds himself in a town that looks strangely familiar yet oddly alien. This is, he discovers, his world -- as it was 400 years ago. Though he finds Marle, he quickly becomes embroiled in a time-paradox that he must solve: something is about to happen in this past world that threatens the status of the future. And gradually, as he and his friends start jumping from one time to the next, they discover an ancient, vast menace that threatens their world's far future.

Cool Features

In Chrono Trigger, changing a circumstance in the past can affect the future in various subtle ways. Even better, many changes are not vital to the main plot, leaving plenty of room for experimentation and the resulting different endings (ranging from comic to tragic). As an incentive to discover the plethora of endings, Chrono Trigger allows players to start over at the beginning with the super stats earned by the end of the first game.

Another feature of the game is its internal variety. The plot has a mixture of arcade action, puzzles, and unusual situations that help keep the player's attention.


Final Notes:

  • Interface: Good, intuitive.

  • Players: Single player, operating up to three characters at once.

  • Combats: Combats are a tad artificial (though not nearly as artificial as the ones in Final Fantasy III), but are thankfully pretty fast and fairly elegant.

  • Play time: The game took me about 30 hours to finish the first time through, or about two-thirds the time it took to complete the epic Final Fantasy III. Part of this is due to the lack of gratuitous combat.

  • Hints: Experimentation helps make this game as entertaining as it is. Play around. Rotate characters frequently to allow them to develop their devastating combination spells.

  • Other comments: The non-linearity is in stark contrast to one-track games like The Legend of Gaia. Chrono frequently has a light-hearted feel to it, and is missing the tragic, epic feel of Final Fantasy III. On the other hand, there is something intriguing about navigating a decrepit dungeon and suddenly realizing that it was once the proud and dangerous fortress that you'd conquered in the distant past.

    Rating: 7 (1 is worst, 10 is best). Recommended!

    -- Eri Izawa