Hello! If you are reading this, then you have managed to stumble into my nascient art tutorial studio. Things are still under construction and will be for a long time to come, but due to popular demand, I am putting this up for people to read and get a little insight into how I computer color artwork. Note, these instructions assume passing familiarity with Adobe Photoshop and what the various tools are capable of. Someday, I will add much more detail, but not today. Also, there are no step-by-step graphics yet for this. That is planned, but will take a long while to work on. Anyway, I hope this helps the curious! --- Philip Moyer (2/16/2003) =============================================== My usual setup (as of 2/2004) : Computer: Power Mac G4 -- 867 MHz PowerPC G4 1.12 GB Memory Running: Mac OS X Version 10.2.8 Software: Adobe Photoshop 7.0.1 Bryce 5 Additional: Wacom Graphire 3 4x5 Tablet UMAX Astra 1200S SCSI scanner (runs off a networked PowerMac that I pretty much just use for scanning and emergency net connects) =============================================== My usual process (some variations will apply): 1) Scan in the artwork at 200 dpi, unless it's 'special' (ie, Fred Perry art or John Staton's), which gets scanned at 300 dpi. Scanning mode is lineart, with auto-adjustment. 2) Open the art in photoshop, save it as a .psd document with an apropos name. 3) Change the art to greyscale, not bitmap. 4) Duplicate the grey channel to make a 'master lines' and 'master fill' channel. 5) The 'master fill' channel has the major portions of background white space filled with black. Care is taken to make sure the figures and objects are not filled in (use the pencil to fill in any line art gaps). 6) Clear the grey channel. 7) Duplicate the 'Master Fill' channel, multiple times, for each character or major color/theme grouping desired. 8) Use fill, pencil, etc, on the successive channels to make various sections isolated (like all the character's hair, all the parts that will end up being blue, skin tones, etc.) 9) Change to your color mode of choice (I use RGB) 10) Create a new blank layer for the artwork. I often use multiple layers for multiple characters to add depth later on. 11) Create a new blank layer on top of that for the lines (it will be removed later). 12) Use the 'Master Lines' channel as a selection. Invert it, and fill the topmost layer with black. This creates your lines. 13) Use the channels defined in step 8 to fill in the other layers with white for the characters, etc. 14) Start coloring in the layers, using the channels as selections to keep from bleeding over. Use whatever techniques you desire. 15) Use the 'Master Lines' Channel, inverted as a selection, to fill in the lines for the other layers. (either in black, or reasonable colors to match the figures/items, etc). Keep from going too far away from the figures! (pencil generally helps.) 16) remove the original Master Lines layer, unless it's got guidelines for free-drawn stuff in the image (like buildings, forests, etc.) 17) Use the channel selections on the individual layers to keep other parts of the images from being messed with when you use smudge to smooth creases, add hair strand highlights, etc. [Side note -- This is usually the stage, if I want, to use Bryce to simulate a scene and experiment with lighting. It's a good way to play around with light sources and the general coloring/shading of a scene.] 18) Now, we create new layers for highlights. Create a layer for each item you want to be 'lit', and set the blending mode to screen for them. 19) Use the brush tool, set to airbrush 50%, to add highlights WITHOUT doing selections, on the highlight layers. Modify with erasing, smudging, etc. 20) Add more lighting screen layers as appropriate for multiple light sources. 21) Create your backgrounds/intermediate stuff with more layers. This is also the stage where major effects (motion blurs, distortions, overlays, etc) can be added -- duplicating a finished layer and then modifying the copy can help back out changes. 22) Finally, check the image to see if it works for you. Revise and rework, and such. 23) Save the image as a full-rez jpg. 24) Open the jpg, use Image Size to scale down to 72 dpi. Re-save it with a new name. 25) And that's it, it's done!