GENERIC MECHA STATS FORMAT [.mch file] NAME: CREATED BY: CLASS: CONTROL SYSTEM: POWER SOURCE: ENGINE: TYPE: LOCATION: MODES: PERFORMANCE: MAXIMUM LAND SPEED: MAXIMUM SEA SPEED: MAXIMUM AIR SPEED: MAXIMUM SPEED IN VACUUM: OFFENSIVE SYSTEMS DIRECTED ENERGY TYPE: PAYLOAD: D.P.: LOCATION: PROJECTILE: TYPE: PAYLOAD: D.P.: LOCATION: MELEE: TYPE: FORMAT: D.P.: LOCATION: DEFENSIVE SYSTEMS: PRIMARY: TYPE: LOCATION: SECONDARY: TYPE: LOCATION: MISCELLANEOUS SYSTEMS: NOTES: NAME: Whatever it is called. CREATED BY: Who, in RL, came up with the idea. CLASS: Size and classification of mecha. Includes Powersuit, Power Armor, Mecha, Giant Mecha, and BFM. Power Suit: Basically, worn as clothing. Examples include HardSuits, Iron Man, and MI armor. Power Armor: 1.5-2x Human size. Examples: Power Loader, Bahamode, and SHIELD Mandroids. Mecha: 20-75 ft. Examples include Veritechs, Transformers[tm], and most Battlemechs. Giant Mecha: Skyscraper sized. Examples include Mazinger, Red Ronin, and Megazord. BFM: Things like Unicron and Spaceball 1. :) CONTROL SYSTEM: Feedback, Voice-Activated, Cybernetic, Electro- mechanical, Autonomous. POWER SOURCE: Anything ranging from steam to Casimir vacuum flux. ENGINES: [optional] Jets, rockets, and/or warp nacelles. MODES: Transformations the mecha is capable of. This includes standby modes and "clothes" illusions. PERFORMANCE: Pretty self-explanatory, SEA and VACUUM are optional. OFFENSIVE SYSTEMS: Directed energy, Projectile, and Melee. DIRECTED ENERGY: Can be beam or pulse, electromagnetic, sonic, or particle[ionic, antimatter, etc.] PROJECTILE: Guided, Unguided, or Self-returning. The difference between a projectile and a particle beam is fuzzy, but if you can see it with the naked eye, and pick it up, it's probably a projectile. Self-returning projectiles often involve slicing damage [see below] Melee: Any hand-held weapon. Can be flexible or straight, matter or energy. Possible damage types include slicing, piercing crushing, and entangling. DP: A table of effects as it relates to Damage Potential. I. Capable of stunning an average human momentarily. No physical damage. II. Capable of rendering an average human unconscious for about an hour. Mild physical damage. III. Capable of rendering an average human unconscious for several hours. Possible permanent damage. IV. Kills average human being. V. Can penetrate a brick wall. VI. Can take out a tank. VII. Can take out a battleship. IX. Can penetrate energy shielding. X. Can take out a starship. XI. Can take out a planet. XII. Target? What target? DEFENSIVE SYSTEMS: Armor, Force-Fields [continous and point defense] and/or anti missle weaponry [the latter is usually listed as offensive as well]. MISCELLANEOUS: Cloaks, Enviromental systems, communication systems, etc. NOTES: Everything else.